Hot for the Harpers

The Perfumed Petal

I will expand on this in the coming weeks but just as a quick reference guide:

We received info on the abduction of Ruri.

We followed up with a merchant to find out that Habib took him.

We needed info from the Madam at the Perfumed Petal.

We got the info out of her and rescued a slave.

We traced Ruri to a warehouse in the slave ward.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

A lost friend...
Taken by some very bad people...

Shamshir's log:

While lounging around the plaza in front of the orphanage, one of the Black Molars came running up, telling us that Ruri is gone and one of the Molars are being beaten after being caught in a sting operation. The fools tried to steal a pretty cup from a merchant Amir, with Ruri being the lookout (silly, as he is blind). 

We confront the merchant, stopping him beating the boy and selling him into slavery. I 'liberate' a magnificent wooden spoon as compensation for buying back one of our own. I sell the spoon to another merchant – under value but I just want our money back. 

We capture one of Amir's guards – Achoo – and we interrogate him regarding the whereabouts of  Ruri. He tells us that Habib the slaver has taken Ruri, and Habib frequent the Perfumed Petal. 

Kombe hears that Shandrosha is attacking caravans outside of the city, taking slaves especially of the non-human kind.

At the Perfumed Petal we encounter Shira (a friend of Cassandra, who used to work at the 'Petal). She tells us that Habib and the Madam had a fight earlier the evening, and he left storming off. We decide we need to interrogate the Madam. Nuri create smoke bombs which I set off as diversions, knock the Madam out, escape with her and Shira. 

We take the Madam back to our 'spot' where the others interrogate her – finding that Habib keeps his exotic slaves at a compound in the slave quarters. The Madam dies from exertion and we feed her body to the pigs to hide the evidence. 

The next day we set out to find the slave compound (while Cassandra goes off to speak to Weasel – leader of the Black Molars – to calm him down and stop him from killing more boys)…we see Ruri being chained up, and Zill up in the rafters, waiting on us.


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